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	<title>Frame Studio</title>
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	<description>Φωτορεαλισμός &#124; Αρχιτεκτονική</description>
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		<title>H χρήση φωτός και σκιάς στο φωτορεαλισμό.</title>
		<link>https://framestudio.gr/en/uncategorized-el/h-%cf%87%cf%81%ce%ae%cf%83%ce%b7-%cf%86%cf%89%cf%84%cf%8c%cf%82-%ce%ba%ce%b1%ce%b9-%cf%83%ce%ba%ce%b9%ce%ac%cf%82-%cf%83%cf%84%ce%bf-%cf%86%cf%89%cf%84%ce%bf%cf%81%ce%b5%ce%b1%ce%bb%ce%b9%cf%83%ce%bc/</link>
		
		<dc:creator><![CDATA[Frame Studio]]></dc:creator>
		<pubdate>Thu, 19 Sep 2024 19:08:01 +0000</pubdate>
				<category><![CDATA[Uncategorized]]></category>
		<guid ispermalink="false">https://framestudio.gr/?p=1258</guid>

					<description><![CDATA[To φως αποτελεί ένα πολύ σημαντικό στοιχείο για το ρεαλισμό μια εικόνας – φωτορεαλιστικής απεικόνισης. Η ορθή χρήση του δίπτυχου φωτός &#8211; σκιάς δημιουργεί εντάσεις και βάθος στο χώρο και κατ’ αυτό τον τρόπο ενισχύεται η δημιουργία μιας επιτυχημένης εικόνας και προσδίδεται το επιθυμητό ύφος σε κάθε σκηνή. Η ένταση, η διάχυση, η απόχρωση του [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-1277" src="https://framestudio.gr/wp-content/uploads/2024/09/night.gif" alt="" width="3000" height="1784" /><br />
<center>Light constitutes a very significant element for the photorealism of a render – photorealistic<br />
depiction. The accurate use of the diptych light – shadow creates intensities and depth of<br />
area and in this way the creation of a well-presented image is reinforced and the desired<br />
stylization is added to each scene. The intensity, the diffusion, the hue of light, the sources<br />
of light and other factors are used variously and pursue to define different atmosphere,<br />
feelings and optical impulses according to the needs of each project. We receive different<br />
feelings and optical impulses according to the needs of each project. We receive different<br />
result from a scene with the use of night – lighting and completely different from the same<br />
scene with day or afternoon lighting.</p>
<p>We should point out that except for the natural lighting we can use a lot of different types of<br />
artificial lighting (linear lights, perimeter lights, recessed, hidden, wall-mounted, free-<br />
standing, table lighting e.t.c.) that can be<br />
decided according to the result, which we desire.</p>
<p>Furthermore, the choice of materials plays an important role, as lighting is an element that<br />
can be transformed and highlighted based on the texture, on which it is diffused. Different<br />
result gives a transparent material, which reflects, refracts and diffuses the light and totally<br />
different a semi-transparent, opaque or rough material.</p>
<p>Therefore, a lighting design study should not be skipped from any project, as well as the<br />
emphasis of every 3d- visualizer on the use of light and shadow, textures and details of each<br />
project for the best quality final result.</center></p>]]></content:encoded>
					
		
		
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		<title>Τι είναι ο φωτορεαλισμός?</title>
		<link>https://framestudio.gr/en/uncategorized-el/%cf%84%ce%b9-%ce%b5%ce%af%ce%bd%ce%b1%ce%b9-%ce%bf-%cf%86%cf%89%cf%84%ce%bf%cf%81%ce%b5%ce%b1%ce%bb%ce%b9%cf%83%ce%bc%cf%8c%cf%82/</link>
		
		<dc:creator><![CDATA[Frame Studio]]></dc:creator>
		<pubdate>Tue, 23 Jul 2024 08:04:45 +0000</pubdate>
				<category><![CDATA[Uncategorized]]></category>
		<guid ispermalink="false">https://framestudio.gr/?p=1099</guid>

					<description><![CDATA[Ο φωτορεαλισμός ως καλλιτεχνικό ρεύμα αναπτύχθηκε μέσω της Pop Art και του μινιμαλισμού στα τέλη της δεκαετίας του ‘60 με αρχές ’70 στις ΗΠΑ. Στο φωτορεαλισμό ο καλλιτέχνης μελετάει μία φωτογραφία και  στη συνέχεια προσπαθεί να την αποδώσει με τον πιο ρεαλιστικό τρόπο.  Αντίστοιχα και στη δική μας περίπτωση ο καλλιτέχνης &#8211; αρχιτέκτονας &#8211; 3d [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><strong>Photorealism as an artistic movement developed through Pop Art and minimalism in the late 1960s and early 1970s in the USA. In photorealism the artist studies a photograph and then tries to render it in the most realistic way.</strong><strong> </strong></p>
<p><strong>Accordingly, in our case the artist - architect - 3d visualizer tries to achieve the same level of detail and realism as a photographer. The biggest difference lies in the fact that the architect "photographs" the space, which he designs, before it is created - constructed.
Photorealism is a form of art, but beyond its creative &amp; design expression, it requires practical &amp; rational skills.  </strong><strong> </strong></p>
<p><strong>It is the three-dimensional visualization of exterior and interior spaces with the creation of volumes, objects, buildings &amp; the surrounding space, which exist within them on a 1:1 scale.
This process is carried out through a computer by simulating all the elements that make up a realistic image, such as lighting and its various forms, materials and textures, colors, construction details. The quality of photorealism depends primarily on the degree of representation and imitation of reality, which is also linked to the evolutionary process and knowledge of the architect himself, and consequently the correct performance of the elements mentioned before.</strong></p>
<p><strong>Through photorealism, the optimal performance of the concept of composition, design &amp; decoration of spaces is achieved. It is a combination of perspective, axometric drawing &amp; collage, which includes all the information needed to fully understand a project and could only be rendered during the construction process.</strong></p>
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